7/7/2023 0 Comments Download tiberian sun 2AI Mini Guide (RA2 Only, but it shows a global use of all parts of ai.ini together which is also interesting for TS modders) Further explanations about it are available in their respective tutorials. The team type is called by an AI Trigger Type. They need to be attached at a Team Type that uses an script type. Together at object posing least threat, but I`ve never tested that. 40094 = According to Deezire, the group attack 1 = Default - All units assume their default I`m not sure if all of them work, but it seems to be imported by Ra1 engine: Group is the formation used by the task force. In this case, you should add more one line after 0=YY,UNIT that should be 1=ZZ,UNIT2.ZZ will be the number of units and UNIT2 will be the internal name of the unit that AI produce located in rules.ini/firestrm.ini. YY is the number of units and UNIT is the internal name of the unit that will be produced located in rules.ini/firestrm.ini. XX is an unused number for the taskforce and NEWFORCE is the internal name of your taskforce. To make new taskforces, you need to open your ai.ini if you don`t have Firestorm or your aifs.ini if you have Firestorm and go to the TaskForce List that is in the beggining of the file and write your new taskforce: Task Forces are the units that AI will recruit to attack the enemy base. If you wanna post it somewhere else, feel free to do it as long as you credit me. Since EE is no longer, it has been posted here in PPM. This tutorial was originally written for Intel Website (from PPM) and lately written for Entertainment Explosion. Attention: It works also with Red Alert 2, although you will need to edit the file aimd.ini if you have Yuri's Revenge and ai.ini if you only have Red Alert 2.
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